What The Heck Just Happened…to The Peacenet?

The Peacenet’s been going on a huge rollercoaster the past few weeks and it’s been kind of a mess. In the screenshot above you can see a blank MonoGame window that indicates that it is The Peacenet. So what the heck just happened? Long story short… …We’re rewriting, again. I’d mentioned before that we were […]

Some updates on Peace Engine…

Hey guys! I think it’s time to update you guys on the status of the Peace Engine. I’ve got a little bit of good news to share so let’s get right into it. Language? Framework? I said before that I wanted to go with SDL2 and C++ as the language and framework for Peace Engine. […]

Proposal to Rewrite the Peace Engine

Hey there everyone – Michael here. School’s back in effect for me, and I imagine it’s the same for a lot of you as well. Or maybe you’re Australian and it’s about to end. In either case, what a wonderful time for my programmer brain to decide it wants to start a new project! I’d […]

Peacenet 0.3.0: The Biggest Alpha Update Yet.

So… the rocky times of The Peacenet’s development are over, and things are back to normal. Progress is being made on the game and I want to talk about some of the bigger features we’re implementing in The Peacenet 0.3.0, the next major alpha release of the game. First of all, we’re back on UE4. […]

Implementing a Backgroundd Blur in MonoGame

Hey guys. Got another update on my MonoGame endeavors today. I want to talk about how I wrote a background blur control in The Peacenet in under three hours last night. Backstory It all started yesterday morning when I was in the Discord server talking with AShifter and a few others about operating systems, desktop […]

Why do I hate Python?

If you know me well, you know very well that I can’t stand Python as a programming language. If you don’t know me well, then make sure it’s no secret anymore that, as both a student and a skilled programmer, I can’t stand Python. But why? There are many reasons why I hate Python ranging […]

The Peacenet v0.1.1-i Patch Update

So yesterday we released a patch for The Peacenet, v0.1.1-i. So what’s new? Localized Main Menu Part of these patch updates are to slowly, but surely, localize the entire game. While you can’t currently play the game in any other language but English (there are no existing translations yet), we’re working on making the game […]